Frederick Milders
Game Designer & Artist

3D character model for the main character in the game Dead in the Water.

3D character model for the main character in the game Dead in the Water.

A character modelled in 3dsMax using only 1200 polys. The textures were made in Photoshop.

This cannon was modelled after one of the designs of Leonardo Da Vinci. The model you see here was made in Maya and textured in Photoshop.

I was responsible for the textures on this ship. These were made in Photoshop.

A concept for a candy store owned by Mumbo Jumbo from the game "Banjo Kazooie". The model was made in Maya and the textures were made in Photoshop.

A Japanese room lit up by the light coming from outside during the day. This render was made in 3ds Max with Mental Ray.

The focus of this render was the morning light shining into the room. This render was made in 3ds Max with Mental Ray.

The aim of this render was to create a picture of a living room at midnight. It was made in 3ds Max and rendered with Mental Ray.

Instead of using the traditional pieces I designed my own chessboard. This was done in 3ds Max.

The aim of this render was to create a sterile environment.

The focus of this render was to create silhouettes of the chess pieces and give them an ominous look.

The focus of this render was to create a calm ambience.This was done in 3ds Max.

My aim was to have the light shine upon the pieces as the sun is rising.

A temple based on concept art from the "Warhammer Fantasy" board game. The temple was made in 3ds Max and the textures were done in Photoshop.

A human skull, first digitized and then edited in Maya.

Pieces of the skeleton were digitized the rest were modelled and edited in Maya.