Frederick Milders
Game Designer & Artist
Dolphin Dreams (NHTV IGAD, 2012)
A serious game Published for the SAM Dolphin therapy Foundation. I was asked to lead a team in order to create a training tool designed to help children with mental disabilities such as Down syndrome and severe autism. My job in the team besides leading it was also the whole design of the game.
Dolphin Dreams was entered in the JVA Handicap 2012 competition in Paris, France. It came 5th place.
Team
Frederick Milders - Project Lead/ Designer/Art
Tessa el Miligi - Art
Jenny van Son - Art
Monica Pranoto - Art
Janice Tirtautama - Art
Quinten Lansu - Programming
Tom van der Ven - Programming
Tom Jansen - Programming
Richard Klaver - Programming
Sammy's Greenhouse (NHTV IGAD, 2011)
The is a serious game we created and which was published for the Koppert company. Sammy's Greenhouse is a child friendly educational web game that teaches children the use of biological crop protection methods.
I was in charge of the level design and created some of the art assets for the environments.
Team
Ruben Marcusse - Project Lead
Gavino Robles de Medina - Art Lead/Design
Frederick Milders - Art/Design
Johan van leest - Art
Anika Schwing - Art/Programming
Richard Klaver - Lead Programming
Quinten Lansu - Programming
Dwayne Postulart - Programming
Francesc Acà mer Mateu - Audio
Dead in the Water (NHTV IGAD, 2013)
A game concept for a cooperative survival horror game, supported with a design document and visuals. Made as part of my Graduation project.
My responsibilities included:
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Narrative design
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Storyboarding
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Character desing
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Level design
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​Interface design
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Concept drawing
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3D modelling
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Animation
Projects
Sprout (NHTV IGAD, 2010)
This game was made for the 2010 Fun and Games (FnG) competition in Leuven, Belgium. In this project I was in charge of creating the characters, their animations and some art assets for the levels.
The art was made with Illustrator and the game itself was made in Flash.
Team
Dwayne Postulart - Project Lead
Ruben Marcusse - Art Lead/Design
Frederick Milders - Art/Design
Gavino Robles de Medina - Art
Anika Schwing - Art
Johan van leest - Programming
Richard Klaver - Programming
Landjuweel: The Game (NHTV IGAD 2008)
This game was published for Stichting Landjuweel Oisterwijk. The project was financed by the Prins Bernhard Cultuurfonds. The goal of the game was to teach people guild traditions and their games.
In this project I was in charge of making and texturing props. The models were made with Maya and the textures with Photoshop. The game itself was made in Gamestudio.
Team
Emiel van Dam - Project Lead/ Programming
Lennart Hillen - Art Lead/Design
Frederick Milders - Art
Riny van Malsen - Art
Rob van Hintum - Art
Sebastian Walter - Art
Maykel Boes - Art
Robbert Beks - Art
Menno Kuyper - Programming Lead
Harry van Ginneken - Programming
Sjef van Doorn - Programming
Queer (2014)
Winner of the Games[4Diversity]Jam