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Dolphin Dreams (NHTV IGAD, 2012)

 

A serious game Published for the SAM Dolphin therapy Foundation. I was asked to lead a team in order to create a training tool designed to help children with mental disabilities such as Down syndrome and severe autism. My job in the team besides leading it was also the whole design of the game. 

 

Dolphin Dreams was entered in the JVA Handicap 2012 competition in Paris, France. It came 5th place. 

 

Team

Frederick Milders - Project Lead/ Designer/Art

Tessa el Miligi - Art

Jenny van Son - Art

Monica Pranoto - Art

Janice Tirtautama - Art

Quinten Lansu - Programming

Tom van der Ven - Programming

Tom Jansen - Programming

Richard Klaver - Programming

 

Sammy's Greenhouse (NHTV IGAD, 2011)

 

The is a serious game we created and which was published for the Koppert company.  Sammy's Greenhouse is a child friendly educational web game that teaches children the use of biological crop protection methods.

 

I was in charge of the level design and created some of the art assets for the environments.

 

Team

Ruben Marcusse - Project Lead

Gavino Robles de Medina - Art Lead/Design

Frederick Milders - Art/Design

Johan van leest - Art

Anika Schwing - Art/Programming

Richard Klaver - Lead Programming

Quinten Lansu - Programming

Dwayne Postulart - Programming

Francesc Acàmer Mateu - Audio

 

 

Dead in the Water (NHTV IGAD, 2013)
 

A game concept for a cooperative survival horror game, supported with a design document and visuals. Made as part of my Graduation project.

 

My responsibilities included:

 

  • Narrative design

  • Storyboarding

  • Character desing

  • Level design

  • ​Interface design

  • Concept drawing

  • 3D modelling

  • Animation

 

 

Projects

Sprout (NHTV IGAD, 2010)

 

This game was made for the 2010 Fun and Games (FnG) competition in Leuven, Belgium. In this project I was in charge of creating the characters, their animations and some art assets for the levels. 

 

The art was made with Illustrator and the game itself was made in Flash.

 

Team

Dwayne Postulart - Project Lead

Ruben Marcusse - Art Lead/Design

Frederick Milders - Art/Design

Gavino Robles de Medina - Art

Anika Schwing - Art

Johan van leest - Programming

Richard Klaver - Programming

 

Landjuweel: The Game (NHTV IGAD 2008)

 

This game was published for Stichting Landjuweel Oisterwijk. The project was financed by the Prins Bernhard Cultuurfonds. The goal of the game was to teach people guild traditions and their games. 

 

In this project I was in charge of making and texturing props. The models were made with Maya and the textures with Photoshop. The game itself was made in Gamestudio.

 

Team

Emiel van Dam - Project Lead/ Programming

Lennart Hillen - Art Lead/Design

Frederick Milders - Art

Riny van Malsen - Art

Rob van Hintum - Art

Sebastian Walter - Art

Maykel Boes - Art

Robbert Beks - Art

Menno Kuyper - Programming Lead

Harry van Ginneken - Programming

Sjef van Doorn - Programming

Queer (2014)

Winner of the Games[4Diversity]Jam

 
This short & simple game was made in 22 hours as part of the Games[4Diversity]Jam. 
 
It's a role-playing game where the player gets to experience the world as 3 different characters, each with an inherent difficulty setting. The goal of the game is to educate the player on some of the issues facing the LGBTQ community.
 
In this game I made all the character art and their animations.
 
Team
Marta Clavero - Design
Mattia Traverso - Design
Thomas Buijtenweg - Design
Elwin Verploegen - Programming
Tino van der Kraan - Art
Frederick Milders - Art
Guiseppe Strano - Audio
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